World Building: Three Strategies and One Core Principle

Have you ever decided you wanted to write a book, but when you sit down to develop the ideas behind that story, you find that you never get out of the world building stage? All of us have gone through the same process. We draw a map. He fill in that map with countries and cities. Then we start to populate those countries with specific types of people. And, of course, if we are going to have people in our countries, we need to know what they eat, what they wear, what music they enjoy, and their history. And because we understand that history is full of an absurd amount of detail with many different twists and turns, we end up world building until we have several volumes filled up with the origination of a specific type of pipe weed and why that pipe weed became so popular in a particular area (I’m looking at you, John Ronald Reuel Tolkien).
If you don’t think this is a problem, then you can be on your merry way. If you do think this is a problem, I have several strategies that I think will help you limit your world building to what you need. And I have one principle that will help you develop world building in a way that is both interesting and prudent.

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One Last Toast for Ebenezer Fleet:
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